Java Elemental
Java Elemental
Oft sought after by haste-makers and adventurers looking for an added edge, consuming the blood of a Java Elemental can grant the boon of potent performance power ups.
A warning to the uninitiated and unwary: a living Java Elemental can and will burn you in more ways than one.
CR: 9 | AC: 17 | HP: 220 (23d10+92) | Speed: 40 ft.
STR: 20 | DEX: 17 | CON: 18 | INT: 12 | WIS: 16 | CHA: 18
Damage Vulnerabilities: cold
Damage Resistances: slashing from nonmagical attacks
Condition Immunities: exhaustion, unconscious, prone, movement impairing effects
Senses: tremorsense
Java Form: The creature can move through a space as small as one inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within five feet of it takes 6 (1d10+1) fire damage.
Water Susceptibility: The creature takes 1 cold damage from every 5 feet it moves in water or every gallon of water splashed on it.
Actions:
Multiattack: The elemental makes two slam attacks
Slam: Melee weapon attack. +7 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) bludgeoning damage, plus 9 (2d8) fire damage. If the target is a creature, it is grappled. (escape DC 20)
A creature grappled in this way is restrained and takes 16 (3d10) fire damage at the end of its turn.
Caffeine Crash: Once it has grappled a target, the creature can lift it 20 feet into the air and drop the target, which takes 2d6 falling damage and must succeed on a constitution saving throw, DC 18, or take one point of exhaustion.
Steam Spout (recharge 5-6): The creature shoots a stream of hot steam from its “head” in a 15 foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 39 (6d12) fire damage on a failed save, or half as much damage on a successful one.
Java Elemental is a 10-piece engraved resin set in swirling caramel browns with coffee icons inked in milk white.